Rules
How to Play
A fast, kid-friendly battle card game: summon creatures, use items, and outsmart your opponent with abilities and type advantages.
Setup
What you need
1
Deck: 20–30 cards (mostly creatures, a few items).
2
HP tracker: paper, dice, or tokens.
3
Play area: active creature + bench.
4
Shuffle and draw 5 cards.
Turn
One turn, step-by-step
A
Draw 1 card.
B
Play 1 creature or 1 item.
C
Action: attack or ability.
D
End turn (discard to 7 if needed).
Type Advantages
Simple matchup chart
| Attacking Type | Strong vs | Weak vs |
|---|---|---|
| Fire | Nature, Ice | Water |
| Ice | Air, Water | Fire |
| Water | Fire, Earth | Electric, Nature |
| Electric | Water, Air | Earth |
| Nature | Water, Earth | Fire, Ice |
| Earth | Electric | Water |
| Shadow | Mystic | Nature |
| Mystic | Shadow | Electric |
Winning
How you win
Default: reduce opponent HP to 0.
Optional: complete a special objective (house rule).
